Content/BPOnlyMoveAndCam/

Behavior
BB_Base: Blackboard for the Behavior Tree

BT_Base: Base Behavior Tree

BTT_FollowActor: Behavior Tree Task for following an Actor

BTT_Patrol: Behavior Tree Task for patrolling
Characters
AIStart: Spawn point for AI

BP_Character: Character Blueprint

M_Character: Material for Characters

MI_Character: Material Instance for Characters
Pool
AIStart_Pool: Base Spawn point for pool balls

AIStart_PoolStripes: Spawn point for striped color pool balls 

AIStart_PoolSolids: Spawn point for solid color pool balls

BP_Char_*: Character Blueprints for each color of pool ball

PhysMat_PoolBall: Physical Material for pool balls
Materials
M_PoolBall: Material for pool balls

MI_PoolBall*: Material Instances for each color of pool ball

poolball*: Textures used by pool ball Material Instances
Test
BP_Char_TestBall: Character Blueprint for the player

M_TestBall: Material for the test player

MI_TestBall: Material Instance for the test player

PhysMat_TestBall: Physical Material for the test player
Control
AC_BallMovement: Actor Component for custom movement

BP_AIController: Controller Blueprint for AI

BP_PlayerCameraManager: Blueprint for managing the test player custom Camera

BP_PlayerController: Controller Blueprint for the test player

DT_MovementSettings: Data Table for Movement input

F_MovementSettings: Structure for movement input data
Input
IA_Jump: Input Action for jumping

IA_Look: Input Action for Looking

IA_Move: Input Action for movement

IMC_Character: Input Mapping Context for the Character
Maps
DemoLevel: A Basic Level for demonstration
Meshes
SK_Sphere: Skeleton for the Skeletal Mesh

SKM_Sphere: Skeletal Mesh for the Static Mesh

SM_Sphere: Static Mesh for the Character
Project
AC_AIManager: Actor Component for managing AI, used in the GameMode

BP_GameMode: Game Mode Blueprint that defines the default classes

https://www.fab.com/listings/8442c959-9a18-4079-b87c-2626efb7725f