Behavior
BB_Base: Blackboard for the Behavior Tree
BT_Base: Base Behavior Tree
BTT_FollowActor: Behavior Tree Task for following an Actor
BTT_Patrol: Behavior Tree Task for patrolling
Characters
AIStart: Spawn point for AI
BP_Character: Character Blueprint
M_Character: Material for Characters
MI_Character: Material Instance for Characters
Pool
AIStart_Pool: Base Spawn point for pool balls
AIStart_PoolStripes: Spawn point for striped color pool balls
AIStart_PoolSolids: Spawn point for solid color pool balls
BP_Char_*: Character Blueprints for each color of pool ball
PhysMat_PoolBall: Physical Material for pool balls
Materials
M_PoolBall: Material for pool balls
MI_PoolBall*: Material Instances for each color of pool ball
poolball*: Textures used by pool ball Material Instances
Test
BP_Char_TestBall: Character Blueprint for the player
M_TestBall: Material for the test player
MI_TestBall: Material Instance for the test player
PhysMat_TestBall: Physical Material for the test player
Control
AC_BallMovement: Actor Component for custom movement
BP_AIController: Controller Blueprint for AI
BP_PlayerCameraManager: Blueprint for managing the test player custom Camera
BP_PlayerController: Controller Blueprint for the test player
DT_MovementSettings: Data Table for Movement input
F_MovementSettings: Structure for movement input data
Input
IA_Jump: Input Action for jumping
IA_Look: Input Action for Looking
IA_Move: Input Action for movement
IMC_Character: Input Mapping Context for the Character
Maps
DemoLevel: A Basic Level for demonstration
Meshes
SK_Sphere: Skeleton for the Skeletal Mesh
SKM_Sphere: Skeletal Mesh for the Static Mesh
SM_Sphere: Static Mesh for the Character
Project
AC_AIManager: Actor Component for managing AI, used in the GameMode
BP_GameMode: Game Mode Blueprint that defines the default classes
https://www.fab.com/listings/8442c959-9a18-4079-b87c-2626efb7725f